The speed of the game is excellent, nothing like the plodding of Sonic R. The game's difficulty is due to poor design, rather than being intentional and integrated with the game (which would denote good design). Overall the controls just aren’t as polished as they should be. Crossing standard racing with snowboarding looks fun in practice, and the game does have its fun moments. Sonic Riders takes a while to get used to, eventually moving from a flat-out bad game to an okay one, though still not great. The controls are what you would expect from a racing game, but the control itself doesn’t have the type of responsiveness that a casual or non-gamer can just pick up and enjoy. I can’t help but think that this game is a candidate for Nintendo’s ideal of simplified controls. While the game tries out interesting new gameplay mechanics, it unfortunately doesn’t fully succeed. Braking is also performed by the trigger buttons. This scheme makes turning a precise matter that is easy to mess up until you get used to it. Holding down a shoulder trigger slows down your rider while charging him or her up for a speed boost after the trigger is released. Riding turbulent air increases your speed, and the vertical portions of the turbulence allow riders to spin off of them and perform tricks.Ĭornering is very reminiscent of Kirby’s Air Ride. When exceeding a certain speed, riders leave a wake of turbulent air behind them, which can be ridden by other riders. The novel aspect of this game is turbulence. It is not immediately obvious what constitutes a good stunt, and it is difficult to land smoothly. Performing stunts adds air to the air meter, but failing a stunt reduces speed. Just like in a snowboarding game, stunts can be performed and are rated, though the stunt system is not as robust as a dedicated boarding game. Additionally, characters can perform attacks while air boosting. Air boosting is similar to F-Zero GX in that it generates a boost but uses up your air meter. Some tracks include air stations that can refill your tank at the cost of stopping completely. Air powers the Extreme Gear, and running out of air will result in the player having to run around the track on foot. Jet the Hawk, Wave the Swallow, and Storm the Albatross comprise the mysterious Babylon Rogues and are experienced Extreme Gear riders, top ranking in Dr. Sonic Riders introduces three new characters to the Sonic universe. Eggman is behind some unknown dastardly scheme, and Sonic joins the EX World Grand Prix in order to uncover the mysteries behind the Babylon Rogues and Dr. The story begins with the Babylon Rogues’ theft of a chaos emerald from Sonic and friends. In fact, in many respects, Sonic Riders isn’t that far from Kirby’s Air Ride. This game is more along the lines of the SSX or 1080° series, though it still maintains the speed and spontaneity of F-Zero GX. Think of it as a hoverboard racing game first and as a Sonic game second.įor those looking for a racing game such as F-Zero GX, this is not the game for you. This time, Sonic and crew use Back to the Future-like hoverboards called Extreme Gears however, this fact doesn’t detract from the idea behind the game itself. As many have pointed out, it is odd that racing games based on the speed demon that is Sonic never capitalize on his inherent ability to use that speed, either putting him in a go-kart, or just lacking speed (Sonic R).
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